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Claire
Bead Generation Site
Commits
2fe94d80
Commit
2fe94d80
authored
2 years ago
by
Albert Dong
Browse files
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Plain Diff
structure issue fixed
parent
e2082040
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No related merge requests found
Changes
1
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1 changed file
backend/structureGen.py
+164
-87
164 additions, 87 deletions
backend/structureGen.py
with
164 additions
and
87 deletions
backend/structureGen.py
+
164
−
87
View file @
2fe94d80
...
...
@@ -5,7 +5,8 @@ import tools
import
math
from
build123d
import
*
#corner_type: 0=largesphere, 1=curvedcylinder
# corner_type: 0=largesphere, 1=curvedcylinder
def
squareStructGen
(
side_length
,
beads_per_side
,
hole_radius
,
corner_type
):
bead_array
=
shape_array_generation
.
new_square_bead_chain
(
side_length
,
beads_per_side
)
...
...
@@ -13,33 +14,52 @@ def squareStructGen(side_length, beads_per_side, hole_radius, corner_type):
for
i
in
range
(
0
,
len
(
bead_array
)):
bead
=
bead_array
[
i
]
if
(
corner_type
==
0
):
if
(
i
==
0
):
if
(
bead_array
[
i
+
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
if
corner_type
==
0
:
if
i
==
0
:
if
bead_array
[
i
+
1
][
1
]
!=
0
:
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead
[
1
]
==
90
):
new_bead
=
beadGen
.
generateAngledBead
(
bead
[
0
]
*
0.707
,
hole_radius
,
[
0
,
bead
[
1
]],
cutout_query
=
False
)[
1
]
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
bead
[
1
]
==
90
:
new_bead
=
beadGen
.
generateAngledBead
(
bead
[
0
]
*
0.707
,
hole_radius
,
[
0
,
bead
[
1
]],
cutout_query
=
False
,
copies
=
1
)[
1
]
else
:
if
(
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
==
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead_array
[
i
+
1
][
1
]
==
0
and
bead_array
[
i
-
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
if
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
!=
0
:
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
==
0
:
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
bead_array
[
i
+
1
][
1
]
==
0
and
bead_array
[
i
-
1
][
1
]
!=
0
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
corner_type
==
1
):
#curved cylinder
if
(
bead
[
1
]
==
90
):
new_bead
=
tempBeadGen
.
curvedCylinderBead
(
bead
[
0
]
/
2
,
bead
[
1
],
hole_radius
)
if
(
i
==
len
(
bead_array
)
-
1
):
new_bead
-=
Pos
(
0
,
bead
[
0
]
/
2
,
bead
[
0
]
/
3
)
*
Cylinder
(
hole_radius
,
bead
[
0
],
rotation
=
(
45
,
0
,
0
),
align
=
(
Align
.
CENTER
,
Align
.
CENTER
,
Align
.
MIN
))
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
corner_type
==
1
:
# curved cylinder
if
bead
[
1
]
==
90
:
new_bead
=
tempBeadGen
.
curvedCylinderBead
(
bead
[
0
]
/
2
,
bead
[
1
],
hole_radius
)
if
i
==
len
(
bead_array
)
-
1
:
new_bead
-=
Pos
(
0
,
bead
[
0
]
/
2
,
bead
[
0
]
/
3
)
*
Cylinder
(
hole_radius
,
bead
[
0
],
rotation
=
(
45
,
0
,
0
),
align
=
(
Align
.
CENTER
,
Align
.
CENTER
,
Align
.
MIN
),
)
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
0
)
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
0
)
beads
.
append
(
new_bead
)
combined
=
tools
.
combineItemList
(
beads
,
2
*
side_length
/
beads_per_side
)
combined
=
tools
.
combineItemList
(
beads
,
2
*
side_length
/
beads_per_side
)
return
(
tools
.
exportSTL
(
combined
,
"
square-struct
"
,
1
),
combined
)
...
...
@@ -50,104 +70,161 @@ def triangleStructGen(side_length, beads_per_side, hole_radius, corner_type):
for
i
in
range
(
0
,
len
(
bead_array
)):
bead
=
bead_array
[
i
]
if
(
corner_type
==
0
):
if
(
i
==
0
):
if
(
bead_array
[
i
+
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
if
corner_type
==
0
:
if
i
==
0
:
if
bead_array
[
i
+
1
][
1
]
!=
0
:
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead
[
1
]
==
120
):
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
bead
[
1
]
==
120
:
new_bead
=
beadGen
.
generateAngledBead
(
bead
[
0
],
hole_radius
,
[
0
,
bead
[
1
]],
False
)[
1
]
else
:
if
(
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
==
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead_array
[
i
+
1
][
1
]
==
0
and
bead_array
[
i
-
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
if
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
!=
0
:
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
==
0
:
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
bead_array
[
i
+
1
][
1
]
==
0
and
bead_array
[
i
-
1
][
1
]
!=
0
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
corner_type
==
1
):
#curved cylinder
if
(
bead
[
1
]
==
120
):
new_bead
=
tempBeadGen
.
curvedCylinderBead
(
bead
[
0
]
/
2
,
bead
[
1
],
hole_radius
)
if
(
i
==
len
(
bead_array
)
-
1
):
new_bead
-=
Pos
(
0
,
bead
[
0
]
/
2
,
bead
[
0
]
/
3
)
*
Cylinder
(
hole_radius
,
bead
[
0
],
rotation
=
(
45
,
0
,
0
),
align
=
(
Align
.
CENTER
,
Align
.
CENTER
,
Align
.
MIN
))
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
corner_type
==
1
:
# curved cylinder
if
bead
[
1
]
==
120
:
new_bead
=
tempBeadGen
.
curvedCylinderBead
(
bead
[
0
]
/
2
,
bead
[
1
],
hole_radius
)
if
i
==
len
(
bead_array
)
-
1
:
new_bead
-=
Pos
(
0
,
bead
[
0
]
/
2
,
bead
[
0
]
/
3
)
*
Cylinder
(
hole_radius
,
bead
[
0
],
rotation
=
(
45
,
0
,
0
),
align
=
(
Align
.
CENTER
,
Align
.
CENTER
,
Align
.
MIN
),
)
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
0
)
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
0
)
beads
.
append
(
new_bead
)
combined
=
tools
.
combineItemList
(
beads
,
2.5
*
side_length
/
beads_per_side
)
combined
=
tools
.
combineItemList
(
beads
,
2.5
*
side_length
/
beads_per_side
)
return
(
tools
.
exportSTL
(
combined
,
"
triangle-struct
"
,
1
),
combined
)
def
polygonStructGen
(
num_sides
,
side_length
,
beads_per_side
,
hole_radius
,
corner_type
):
bead_array
=
shape_array_generation
.
polygon_chain
(
num_sides
,
side_length
,
beads_per_side
)
beads
=
[]
length
=
len
(
bead_array
)
corner_radius
=
bead_array
[
length
-
1
][
0
]
/
2
/
(
abs
(
math
.
sin
(
math
.
radians
((
180
-
bead_array
[
length
-
1
][
1
])
/
2
))))
corner_radius
=
(
bead_array
[
length
-
1
][
0
]
/
2
/
(
abs
(
math
.
sin
(
math
.
radians
((
180
-
bead_array
[
length
-
1
][
1
])
/
2
))))
)
print
(
corner_radius
)
for
i
in
range
(
0
,
length
):
bead
=
bead_array
[
i
]
if
(
corner_type
==
0
):
if
(
i
==
0
):
if
(
bead_array
[
i
+
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
corner_radius
)
if
corner_type
==
0
:
if
i
==
0
:
if
bead_array
[
i
+
1
][
1
]
!=
0
:
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
corner_radius
)
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
corner_radius
)
elif
(
bead
[
1
]
!=
0
):
new_bead
=
beadGen
.
generateAngledBead
(
corner_radius
,
hole_radius
,
[
0
,
bead
[
1
]],
cutout_query
=
False
)[
1
]
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
corner_radius
)
elif
bead
[
1
]
!=
0
:
new_bead
=
beadGen
.
generateAngledBead
(
corner_radius
,
hole_radius
,
[
0
,
bead
[
1
]],
cutout_query
=
False
)[
1
]
else
:
if
(
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
corner_radius
)
elif
(
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
==
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
corner_radius
)
elif
(
bead_array
[
i
+
1
][
1
]
==
0
and
bead_array
[
i
-
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
corner_radius
)
if
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
!=
0
:
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
corner_radius
)
elif
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
==
0
:
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
corner_radius
)
elif
bead_array
[
i
+
1
][
1
]
==
0
and
bead_array
[
i
-
1
][
1
]
!=
0
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
corner_radius
)
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
corner_radius
)
elif
(
corner_type
==
1
):
if
(
bead
[
1
]
!=
0
):
new_bead
=
tempBeadGen
.
curvedCylinderBead
(
bead
[
0
]
/
2
,
bead
[
1
],
hole_radius
)
if
(
i
==
len
(
bead_array
)
-
1
):
new_bead
-=
Pos
(
0
,
bead
[
0
]
/
2
,
bead
[
0
]
/
3
)
*
Cylinder
(
hole_radius
,
bead
[
0
],
rotation
=
(
45
,
0
,
0
),
align
=
(
Align
.
CENTER
,
Align
.
CENTER
,
Align
.
MIN
))
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
corner_radius
)
elif
corner_type
==
1
:
if
bead
[
1
]
!=
0
:
new_bead
=
tempBeadGen
.
curvedCylinderBead
(
bead
[
0
]
/
2
,
bead
[
1
],
hole_radius
)
if
i
==
len
(
bead_array
)
-
1
:
new_bead
-=
Pos
(
0
,
bead
[
0
]
/
2
,
bead
[
0
]
/
3
)
*
Cylinder
(
hole_radius
,
bead
[
0
],
rotation
=
(
45
,
0
,
0
),
align
=
(
Align
.
CENTER
,
Align
.
CENTER
,
Align
.
MIN
),
)
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
0
)
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
0
)
beads
.
append
(
new_bead
)
combined
=
tools
.
combineItemList
(
beads
,
2
*
side_length
/
beads_per_side
)
combined
=
tools
.
combineItemList
(
beads
,
2
*
side_length
/
beads_per_side
)
return
(
tools
.
exportSTL
(
combined
,
"
polygon-struct
"
,
1
),
combined
)
def
polygonShiftingGen
(
shape1_sides
,
shape2_sides
,
total_length
,
total_beads
,
hole_radius
):
bead_array
=
shape_array_generation
.
polygon_shifting_chain
(
shape1_sides
,
shape2_sides
,
total_length
,
total_beads
)
bead_array
=
shape_array_generation
.
polygon_shifting_chain
(
shape1_sides
,
shape2_sides
,
total_length
,
total_beads
)
beads
=
[]
angle1
=
180
-
(
shape1_sides
-
2
)
*
180
/
shape1_sides
angle2
=
180
-
(
shape2_sides
-
2
)
*
180
/
shape2_sides
corner_radius_1
=
bead_array
[
-
1
][
0
]
/
2
/
(
abs
(
math
.
sin
(
math
.
radians
((
180
-
angle1
)
/
2
))))
corner_radius_2
=
bead_array
[
-
1
][
0
]
/
2
/
(
abs
(
math
.
sin
(
math
.
radians
((
180
-
angle2
)
/
2
))))
angle1
=
180
-
(
shape1_sides
-
2
)
*
180
/
shape1_sides
angle2
=
180
-
(
shape2_sides
-
2
)
*
180
/
shape2_sides
corner_radius_1
=
bead_array
[
-
1
][
0
]
/
2
/
(
abs
(
math
.
sin
(
math
.
radians
((
180
-
angle1
)
/
2
))))
corner_radius_2
=
bead_array
[
-
1
][
0
]
/
2
/
(
abs
(
math
.
sin
(
math
.
radians
((
180
-
angle2
)
/
2
))))
largest_radius
=
max
(
corner_radius_1
,
corner_radius_2
)
for
i
in
range
(
0
,
len
(
bead_array
)):
bead
=
bead_array
[
i
]
if
(
bead
[
1
]
==
angle1
or
bead
[
1
]
==
angle2
):
if
(
bead_array
[
i
-
1
][
1
]
!=
0
):
beads
.
append
(
beadGen
.
generateAngledBead
(
largest_radius
,
hole_radius
,
[
bead
[
1
],
0
],
True
)[
1
])
if
bead
[
1
]
==
angle1
or
bead
[
1
]
==
angle2
:
if
bead_array
[
i
-
1
][
1
]
!=
0
:
beads
.
append
(
beadGen
.
generateAngledBead
(
largest_radius
,
hole_radius
,
[
bead
[
1
],
0
],
True
)[
1
]
)
else
:
beads
.
append
(
beadGen
.
generateAngledBead
(
largest_radius
,
hole_radius
,
[
bead
[
1
],
0
],
False
)[
1
])
elif
(
bead
[
1
]
==
angle2
+
angle1
):
beads
.
append
(
beadGen
.
generateAngledBead
(
largest_radius
,
hole_radius
,
[
angle1
,
angle2
,
0
],
False
)[
1
])
beads
.
append
(
beadGen
.
generateAngledBead
(
largest_radius
,
hole_radius
,
[
bead
[
1
],
0
],
False
)[
1
]
)
elif
bead
[
1
]
==
angle2
+
angle1
:
beads
.
append
(
beadGen
.
generateAngledBead
(
largest_radius
,
hole_radius
,
[
angle1
,
angle2
,
0
],
False
)[
1
]
)
else
:
if
(
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
largest_radius
)
elif
(
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
==
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
largest_radius
)
elif
(
bead_array
[
i
+
1
][
1
]
==
0
and
bead_array
[
i
-
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
largest_radius
)
if
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
!=
0
:
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
largest_radius
)
elif
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
==
0
:
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
largest_radius
)
elif
bead_array
[
i
+
1
][
1
]
==
0
and
bead_array
[
i
-
1
][
1
]
!=
0
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
largest_radius
)
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
largest_radius
)
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
largest_radius
)
beads
.
append
(
new_bead
)
combined
=
tools
.
combineItemList
(
beads
,
2
*
total_length
/
total_beads
)
return
(
tools
.
exportSTL
(
combined
,
"
shape-shifting-struct
"
,
1
),
combined
)
\ No newline at end of file
combined
=
tools
.
combineItemList
(
beads
,
2
*
total_length
/
total_beads
)
return
(
tools
.
exportSTL
(
combined
,
"
shape-shifting-struct
"
,
1
),
combined
)
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