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Commit fc023276 authored by Mel Avina-Beltran's avatar Mel Avina-Beltran
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## 1. Abstract
In the educational engineering sphere today, there are limited and expensive introductory kits for children in primary school (K-3) that focus on concepts like basic design, engineering, and programming. We are working to create a system that is suitable for 5 year olds to design robotic paper boats. From beginning to end, the system will include: a graphical user interface, a robot compiler and a printer. Components needed for this system to be complete include: a collection of designs, a set of parameters that designs can change, and the collection of interactions with the user. My goal is to create a graphical user interface suitable for 5 year olds to change parameters of a boat. This involves creating a widget that is "best" to change parameters based on the user's efficiency and creativity when using it with a specific end goal. We are conducting qualitative research by which we collect data during meetings with the student based on the questions we are attempting to answer. After the initial participant observational meetings, one widget will better allow for efficiency and creativity. That widget will be implemented into the graphical user interface that is created in the future, along with other expansions of the system.
In the educational engineering sphere today, there are limited and expensive introductory kits for children in primary school (K-3) that focus on concepts like basic design, engineering, and programming. We are working to create a system that is suitable for 5 year olds to design robotic paper boats. From beginning to end, the system will include: a graphical user interface, a robot compiler and a printer. Components needed for this system to be complete include: a collection of designs, a set of parameters that designs can change, and the collection of interactions with the user. My goal is to create a graphical user interface suitable for 5 year olds to change parameters of a boat. This involves creating a widget that is "best" to change parameters based on the user's efficiency and creativity when using it with a specific end goal. We are conducting qualitative research by which we collect data during meetings with the student based on the questions we are attempting to answer. After the initial participant observational meetings, one widget will better allow for efficiency and creativity. That widget will be implemented into the graphical user interface that is created in the future, along with other expansions of the system.
## 2. Introduction
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There are a vast amount of educational engineering kits for students in high school and college, these kits expose students to basic design, engineering, and programming concepts. But when the age group is students in primary school, specifically kindergarten, the options are limited and expensive. How can we expose young children to engineering skills with easily accessible systems, while making sure these systems realistically coincide with different areas of their development? My group is working to create an end-to-end system where 5 year olds can design their own robotic paper boat. The child would be able to create the initial design on a graphical user interface(GUI), run it through a robot compiler (RoCo), and print it out. The print would include different colored and styled lines to reference where to fold, how to fold, where to cut, etc. After configuring the paper boat, there would be electrical, mechanical, and software components already made for an easy installation.
When we run RoCo, a web app illustrates a specific set of initial designs that can be customized. A boat design is clicked on and leads the user to a different layout that includes the name of the boat design, its parameters, downloadble formats, material choice, a 3D model (simulation), a 2D schematic, as well as a Make! button that inititates the robot compiler.
![BoatBase](/Users/melavina-beltran/Desktop/BoatBase5.png)
![Canoe](/Users/melavina-beltran/Desktop/Canoe5.png)
​ There are a vast amount of educational engineering kits for students in high school and college, these kits expose students to basic design, engineering, and programming concepts. But when the age group is students in primary school, specifically kindergarten, the options are limited and expensive. How can we expose young children to engineering skills with easily accessible systems, while making sure these systems realistically coincide with different areas of their development? My group is working to create an end-to-end system where 5 year olds can design their own robotic paper boat. The child would be able to create the initial design on a graphical user interface(GUI), run it through a robot compiler (RoCo), and print it out. The print would include different colored and styled lines to reference where to fold, how to fold, where to cut, etc. After configuring the paper boat, there would be electrical, mechanical, and software components already made for an easy installation.
​ When we run RoCo, a web app illustrates a specific set of initial designs that can be customized. A boat design is clicked on and leads the user to a different layout that includes the name of the boat design, its parameters, downloadble formats, material choice, a 3D model (simulation), a 2D schematic, as well as a Make! button that inititates the robot compiler.
![](/Users/melavina-beltran/Desktop/PaperBoat/GUI/RoCo Boats /BoatBase/BoatBase5.png)
![](/Users/melavina-beltran/Desktop/PaperBoat/GUI/RoCo Boats /Canoe/Canoe5.png)
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GUI/RoCo Boats /BoatBase/BoatBase5.png

291 KiB

GUI/RoCo Boats /Canoe/Canoe5.png

210 KiB

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