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Commit ecbeff99 authored by Mel Avina-Beltran's avatar Mel Avina-Beltran
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update rp

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......@@ -84,6 +84,18 @@ Children and Adults have different uses and expectations of computers (desktop a
Research tools: interviews, usability-lab studies, participatory design, focus groups, moderated remote usability studies, concept testing, desirabilty studies
#### Materials
Computer creating Games:
Tablet creating Games:
Computer Drawing App: Sketchpad 5.1
Tablet Drawing App: Drawing with Carl, Drawing Pad
Paper Drawing: White Printer Paper, Construction Paper, scissors, glue, tape, crayons, markers, coloring pencils
#### The main questions these sessions should answer or provide insight to are the following:
What does a 5 year old's creative expressions look like, and what do they mean?
......@@ -96,11 +108,7 @@ How to we engage and elecit feelings of excitement when the user/designer is pr
What functionalities should we or should we not include in the design of a GUI?
##### Session 1: Meet with v
##### olunteer; play games on tablet and computer; observe differences, conduct interview
##### Session 1: Meet with volunteer; play games on tablet and computer; observe differences, conduct interview
For the inital session, I will meet with a the volunteer. This session will consist of playing games that are targeted to the 5 year old audience, but these games will be played on a tablet and on a computer. I will observe the difference between each game and platform used. Before ending I will ask the child questions based on the usability of each game on each platform.
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