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Commit 85f30338 authored by Mel Avina-Beltran's avatar Mel Avina-Beltran
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update ep

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......@@ -61,7 +61,7 @@ Contents
​ – Descrption of methods and procedures for obtaining data
​ – Description of methods and procedures of data analysis
Hyptheses: Based on literature review, I believe the slider widget will be more efficient while the dial widget will allow for more creativity with the user.
Hyptheses: Based on literature review, I believe the slider widget will be more efficient while the dial widget will allow for more creativity with the user.
Slider: Range of two point (quantities)
......@@ -69,35 +69,9 @@ Dial: Never ending (limitless quantity)
### Creating a widget to change parameters
Children and Adults have different uses and expectations of computers (desktop and/or laptop) and tablets. Adults generally user tablets for content-consumption and computers for content creation. But tablets are easier to use among children for content-consumption and content-creation because mice and keyboards are not as intuitive. (https://www.diffen.com/difference/Laptop_vs_Tablet_computer, deisgn principles)
​ For this experiment we will need a computer, the RoCO repository, a slider widget, and a dial widget. The data that will be collected includes: participant observation, interviews, and surveys. The data will be analyzed using descriptive statistics, narrative analysis, and hermeneutic analysis.
#### Materials
Paper, A computer running Roco/ interface, a slider widget, a dial widget
Collected Data: Participant observation, Interviews, Surveys (one or the other, interview might be better, survey if used for a larger group and small amount of time)
Analyzing Data: Descriptive Stats, Narrative Analysis, Hermeneutic Analysis
Scale ——— Efficiency vs. Creativity
Creativity will be based on uniqueness to other users designs, could take longer time.
Characteristics of Creativity: possibility of more time spent completing task,
Efficiency, usability will be based on getting the task done in the quickest manner.
Characteristics of Efficiency: less time spent completing task,
Questions and wanted observations for each meeting:
-Time from when task is orated to when task is completed
-commentary or questions from user when completing tasks
-changes made to boat
-overall design
​ The usability of the widgets will be judged on the scale of efficienty and creativity. Efficiency will be judged by usability based on getting a task done in the quickest manner. While creativity will be judged on uniqueness to other designs, and can take a longer time (possibility of more time spent in completing task). The questions and obervations we are looking for during the meetings include: time from when task it orated to time when task is completed, commentary or questions from user when completing tasks, changes made to boat, overall design.
#### Procedure
......@@ -187,6 +161,10 @@ GUI -> RoCo -> Paper Boat
5 -> Creative Expressions = Engineering Specifications -> GUI
Our goal to introduce STEM to children at an earlier age brought us to a robotic foldable boat. At its core, only a sheet of paper, a widely available resources, is required to create a functional paper boat. With added electrical, mechanical, and software components, it is transformed into a robotic foldable boat.
Our work consists of creating systems and tools for children, as young as five years old, to begin dabbling with engineering. Requirements for this project to be a success are: low cost, accessible supplies, usable for all ages, and limitless design ideas.
......@@ -212,3 +190,38 @@ Goal: We need to implement/utilize a widget that changes the geometry of the boa
Children and Adults have different uses and expectations of computers (desktop and/or laptop) and tablets. Adults generally user tablets for content-consumption and computers for content creation. But tablets are easier to use among children for content-consumption and content-creation because mice and keyboards are not as intuitive. (https://www.diffen.com/difference/Laptop_vs_Tablet_computer, deisgn principles)
#### Materials
Paper, A computer running Roco/ interface, a slider widget, a dial widget
Collected Data: Participant observation, Interviews, Surveys (one or the other, interview might be better, survey if used for a larger group and small amount of time)
Analyzing Data: Descriptive Stats, Narrative Analysis, Hermeneutic Analysis
Scale ——— Efficiency vs. Creativity
Creativity will be based on uniqueness to other users designs, could take longer time.
Characteristics of Creativity: possibility of more time spent completing task,
Efficiency, usability will be based on getting the task done in the quickest manner.
Characteristics of Efficiency: less time spent completing task,
Questions and wanted observations for each meeting:
-Time from when task is orated to when task is completed
-commentary or questions from user when completing tasks
-changes made to boat
-overall design
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