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# Translating kindergarteners’ creative expressions into engineering specifications to design paper boats.
## Abstract
## Tables of Contents
1. Introduction
2. Equipment and Methodology
3. Results and Discussion
4. Conclusions
5. References and Citations
## Introduction
## Equipment and Methodology
For my research project, my aim is to meet with a child for at least 3 sessions. The first session would be to observe the child drawing boats usding their imagination.
Session 1: The purpose would be to initially observe the child drawing boats using only their imagination. I would provide white paper, construction paper, markers, and crayons for the child to use. During the session I would start by asking the child to draw a boat. After I would begin to ask them to draw boats based on a goal, task, or objective. Ideally the session would occur within the time constraint of an hour. At the end I would ask the children questions about their experience which would include questions that are open ended for more data to be gathered, as well as short questions that would require a yes or no, easy or hard, and a fun or boring answer. (should I include an answer in the middle? )
Session 2: Test the skills of a 5 year old with computer and tablet games/apps. (May split this into 2 sessions) After I would ask the child questions like, "which game/app was your fav?", "which computer game/app did you like the most?", "" with tablet, "Which game/app was the most difficult to use?", (sepreate them into computer and tablet questions too)
Session 3: Try to build a GUI by this point and test it on them. (not 100% sure yet, need to complete more literature review)
## Experimental Procedure
1. Create an itinerary for meeting with 5 year old
2. Strive for 3 sessions
3. Session 1: Meet with child to draw boats, ask them to desgin different boats for different environements, task or objectives. (to be big and carry cargo, to be fast, to be small)
4. Develope Questions to ask after to (put answers/results in terms of hard or easy, like it or not like it, fun or boring,)
## Results and Discussion
## Conclusions
## References and Citations