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Claire
Bead Generation Site
Commits
0532c56b
Commit
0532c56b
authored
2 years ago
by
Charles-BZ
Browse files
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all structures curved corner
parent
d2fd4872
No related merge requests found
Changes
3
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3 changed files
backend/main.py
+4
-1
4 additions, 1 deletion
backend/main.py
backend/structureGen.py
+46
-32
46 additions, 32 deletions
backend/structureGen.py
frontend/src/routes/structures/+page.svelte
+3
-3
3 additions, 3 deletions
frontend/src/routes/structures/+page.svelte
with
53 additions
and
36 deletions
backend/main.py
+
4
−
1
View file @
0532c56b
...
...
@@ -178,9 +178,10 @@ def triangle(
side_length
:
Annotated
[
float
,
Query
(
gt
=
0
)],
beads_per_side
:
Annotated
[
int
,
Query
(
gt
=
0
)],
hole_radius
:
Annotated
[
float
,
Query
()],
corner_type
:
Annotated
[
int
,
Query
()]
):
result
=
structureGen
.
triangleStructGen
(
side_length
=
side_length
,
beads_per_side
=
beads_per_side
,
hole_radius
=
hole_radius
side_length
=
side_length
,
beads_per_side
=
beads_per_side
,
hole_radius
=
hole_radius
,
corner_type
=
corner_type
)
filename
=
result
[
0
]
return
FileResponse
(
path
=
directory
+
filename
,
filename
=
filename
)
...
...
@@ -192,12 +193,14 @@ def polygon(
side_length
:
Annotated
[
float
,
Query
(
gt
=
0
)],
beads_per_side
:
Annotated
[
int
,
Query
(
gt
=
1
)],
hole_radius
:
Annotated
[
float
,
Query
(
gt
=
0
)],
corner_type
:
Annotated
[
int
,
Query
()]
):
result
=
structureGen
.
polygonStructGen
(
num_sides
=
num_sides
,
side_length
=
side_length
,
beads_per_side
=
beads_per_side
,
hole_radius
=
hole_radius
,
corner_type
=
corner_type
)
filename
=
result
[
0
]
return
FileResponse
(
path
=
directory
+
filename
,
filename
=
filename
)
This diff is collapsed.
Click to expand it.
backend/structureGen.py
+
46
−
32
View file @
0532c56b
...
...
@@ -43,59 +43,73 @@ def squareStructGen(side_length, beads_per_side, hole_radius, corner_type):
return
(
tools
.
exportSTL
(
combined
,
"
square-struct
"
,
1
),
combined
)
def
triangleStructGen
(
side_length
,
beads_per_side
,
hole_radius
):
def
triangleStructGen
(
side_length
,
beads_per_side
,
hole_radius
,
corner_type
):
bead_array
=
shape_array_generation
.
new_triangle_bead_chain
(
side_length
,
beads_per_side
)
beads
=
[]
count
=
0
for
i
in
range
(
0
,
len
(
bead_array
)):
bead
=
bead_array
[
i
]
if
(
i
==
0
):
if
(
bead_array
[
i
+
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
if
(
corner_type
==
0
):
if
(
i
==
0
):
if
(
bead_array
[
i
+
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead
[
1
]
==
120
):
new_bead
=
beadGen
.
generateAngledBead
(
bead
[
0
],
hole_radius
,
[
0
,
bead
[
1
]],
False
)[
1
]
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead
[
1
]
==
120
):
new_bead
=
beadGen
.
generateAngledBead
(
bead
[
0
],
hole_radius
,
[
0
,
bead
[
1
]],
False
)[
1
]
else
:
if
(
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
==
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead_array
[
i
+
1
][
1
]
==
0
and
bead_array
[
i
-
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
if
(
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
==
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead_array
[
i
+
1
][
1
]
==
0
and
bead_array
[
i
-
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
corner_type
==
1
):
#curved cylinder
if
(
bead
[
1
]
==
120
):
new_bead
=
tempBeadGen
.
curvedCylinderBead
(
bead
[
0
]
/
2
,
bead
[
1
],
hole_radius
)
if
(
i
==
len
(
bead_array
)
-
1
):
new_bead
-=
Pos
(
0
,
bead
[
0
]
/
2
,
bead
[
0
]
/
3
)
*
Cylinder
(
hole_radius
,
bead
[
0
],
rotation
=
(
45
,
0
,
0
),
align
=
(
Align
.
CENTER
,
Align
.
CENTER
,
Align
.
MIN
))
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
0
)
beads
.
append
(
new_bead
)
count
+=
1
combined
=
tools
.
combineItemList
(
beads
,
2.5
*
side_length
/
beads_per_side
)
return
(
tools
.
exportSTL
(
combined
,
"
triangle-struct
"
,
1
),
combined
)
def
polygonStructGen
(
num_sides
,
side_length
,
beads_per_side
,
hole_radius
):
def
polygonStructGen
(
num_sides
,
side_length
,
beads_per_side
,
hole_radius
,
corner_type
):
bead_array
=
shape_array_generation
.
polygon_chain
(
num_sides
,
side_length
,
beads_per_side
)
beads
=
[]
for
i
in
range
(
0
,
len
(
bead_array
)):
bead
=
bead_array
[
i
]
if
(
i
==
0
):
if
(
bead_array
[
i
+
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
if
(
corner_type
==
0
):
if
(
i
==
0
):
if
(
bead_array
[
i
+
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead
[
1
]
!=
0
):
new_bead
=
beadGen
.
generateAngledBead
(
bead
[
0
]
*
(
abs
(
math
.
sin
(
math
.
radians
(
bead
[
1
])))),
hole_radius
,
[
0
,
bead
[
1
]],
cutout_query
=
False
)[
1
]
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead
[
1
]
!=
0
):
new_bead
=
beadGen
.
generateAngledBead
(
bead
[
0
]
*
(
abs
(
math
.
sin
(
math
.
radians
(
bead
[
1
])))),
hole_radius
,
[
0
,
bead
[
1
]],
cutout_query
=
False
)[
1
]
else
:
if
(
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
==
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead_array
[
i
+
1
][
1
]
==
0
and
bead_array
[
i
-
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
if
(
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead_array
[
i
+
1
][
1
]
!=
0
and
bead_array
[
i
-
1
][
1
]
==
0
):
new_bead
=
tempBeadGen
.
junctionBead
(
1
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
bead_array
[
i
+
1
][
1
]
==
0
and
bead_array
[
i
-
1
][
1
]
!=
0
):
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
1
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
elif
(
corner_type
==
1
):
if
(
bead
[
1
]
!=
0
):
new_bead
=
tempBeadGen
.
curvedCylinderBead
(
bead
[
0
]
/
2
,
bead
[
1
],
hole_radius
)
if
(
i
==
len
(
bead_array
)
-
1
):
new_bead
-=
Pos
(
0
,
bead
[
0
]
/
2
,
bead
[
0
]
/
3
)
*
Cylinder
(
hole_radius
,
bead
[
0
],
rotation
=
(
45
,
0
,
0
),
align
=
(
Align
.
CENTER
,
Align
.
CENTER
,
Align
.
MIN
))
else
:
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
bead
[
0
]
*
0.707
)
new_bead
=
tempBeadGen
.
cylinderBead
(
0
,
0
,
bead
[
0
]
/
2
,
bead
[
0
],
hole_radius
,
0
)
beads
.
append
(
new_bead
)
combined
=
tools
.
combineItemList
(
beads
,
2
*
side_length
/
beads_per_side
)
...
...
This diff is collapsed.
Click to expand it.
frontend/src/routes/structures/+page.svelte
+
3
−
3
View file @
0532c56b
...
...
@@ -13,7 +13,7 @@
let
loader
=
new
STLLoader
();
let
scene
=
new
THREE
.
Scene
();
let
struct_type
=
"
polygon
"
;
let
struct_type
=
"
triangle
"
;
let
corner_type
=
1
;
let
side_length
=
30
;
let
beads_per_side
=
3
;
...
...
@@ -25,9 +25,9 @@
if
(
struct_type
==
"
square
"
)
{
api_path
=
`http://localhost:8000/api/square-struct?side_length=
${
side_length
}
&beads_per_side=
${
beads_per_side
}
&hole_radius=
${
hole_radius
}
&corner_type=
${
corner_type
}
`
;
}
else
if
(
struct_type
==
"
triangle
"
)
{
api_path
=
`http://localhost:8000/api/triangle-struct?side_length=
${
side_length
}
&beads_per_side=
${
beads_per_side
}
&hole_radius=
${
hole_radius
}
`
;
api_path
=
`http://localhost:8000/api/triangle-struct?side_length=
${
side_length
}
&beads_per_side=
${
beads_per_side
}
&hole_radius=
${
hole_radius
}
&corner_type=
${
corner_type
}
`
;
}
else
if
(
struct_type
==
"
polygon
"
)
{
api_path
=
`http://localhost:8000/api/polygon-struct?num_sides=
${
num_sides
}
&side_length=
${
side_length
}
&beads_per_side=
${
beads_per_side
}
&hole_radius=
${
hole_radius
}
`
;
api_path
=
`http://localhost:8000/api/polygon-struct?num_sides=
${
num_sides
}
&side_length=
${
side_length
}
&beads_per_side=
${
beads_per_side
}
&hole_radius=
${
hole_radius
}
&corner_type=
${
corner_type
}
`
;
}
}
...
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