merge foldanimate branch
The holdup is that foldanimate assumes a folded component, and so needs a fully connected underlying face graph. What should it do for disjoint components?
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More intelligently lay out disjoint components for 2d cut pattern (bin packing problem) -
Translate as well as rotate disjoint faces from initial 2d cut pattern to final assembled 3d position -
Include sequenced assembly steps, default for isJoints and maybe always? -
unless angle="auto"
(#9), then handle as appropriate
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Do something intelligent when intermediate step fails some sanity checks (edges that should align don't) -
Don't interpolate unless asked to speed up compilation